Cloudfall: Expeditions

Privacy policy

Version 2.2 · Last updated 3 October 2026 · Effective 3 October 2026
For the game on Android phones and tablets and on Google Play Games on PC, published by Kai Karhunen as The Great Cloud

At a glance

1. Who we are

Cloudfall: Expeditions is a stand-alone strategy game set in the world of The Great Cloud. It is made and published by Kai Karhunen, an independent developer and sole trader in the United Kingdom, under the name The Great Cloud, the developer name on the game's Google Play listing ("we", "us"). Kai Karhunen is the controller of the personal data this policy describes as reaching us, and is registered with the UK Information Commissioner's Office. If the game moves to a company before or after release, we will update this policy first.

Privacy questions and requests: support@thegreatcloudgame.life.

This policy covers the game on Android phones and tablets and on Google Play Games on PC, and the closed test of the game. Our website, thegreatcloudgame.life and its subdomains, including its waitlist and its optional analytics, is covered by the website's own privacy notice.

We do not run a game server. We run one small service, on Cloudflare, that hands out temporary relay passwords (section 7). The game itself collects no gameplay analytics, advertising identifiers, contact lists, location, payment details or account information. Google Play Games, if you use it, is run by Google (section 5).

2. On your device and Android backup

The game stores these on your device, in its own app storage:

How much is kept is limited: see section 13. Clearing the app's storage, or uninstalling the game, removes all of it from the device. We cannot see this data or recover it for you.

Android backup

The game allows Android's own backup (Auto Backup). When backup is on for your device, Android can copy the game's app storage (everything in the list above except the room signing keys) to your Google account's backup, and can move it to a new phone. That includes your recent online matches, so the backup also holds other players' shown names and orders from those matches. The backup is kept by Google under your Google account and Google's policies; it is not sent to us, and we cannot read it. The signing keys and the game's caches are left out, so a restored phone makes fresh keys, and an online match from the old phone cannot be rejoined. You can turn backup off, or delete backups, in your device's Google or backup settings.

3. Graphics and performance

To choose graphics settings, the game reads your device's performance characteristics: model, processor, memory, temperature state, Game Mode state, screen refresh rate, and whether other music is playing. This happens on your device, and this information is not sent anywhere: not to us, not to other players.

4. Things you choose to send

Copy diagnostics

Settings › About › Copy diagnostics (also offered on the error recovery card) copies a block of text to your clipboard: the game's version and rules version, your device model and Android System WebView version (from the browser's user agent), screen size, processor cores, graphics tier and measurements, a summary of the sound system, your settings and the last errors seen. Nothing is sent unless you paste it into a message and send it yourself.

Support emails

Settings › About › Support opens your own email app with our address and the game's version in the subject. If you email us, we receive your email address, your message and anything you attach, and we use them only to answer you and to fix problems you report.

Sharing a result

After a daily or weekly challenge you can share a result line: the period, whether you won or finished, your place, the number of seats, your score, the turns and your streak. It holds no name and no link. It goes only where you send it, through your device's own share sheet or clipboard.

5. Google Play Games (optional)

The game works with Google Play Games Services, Google’s service for game achievements and cloud saves. Using it is optional. If you have a Google Play Games profile, the game can sign in to it automatically; you can change this in your Play Games settings, and if you are not signed in the game works the same, keeping your progress only on your device. When you are signed in:

Google's Privacy Policy applies to this data. You can view or delete your Play Games data from your Play Games profile or your Google Account.

After your second win or third finished match, back at the menu, the game may show Google Play's rating prompt once. Your rating and review go directly to Google Play.

On Google Play Games on PC, the game tells Google's on-screen controls overlay its fixed keyboard and mouse map. That stays on your PC and holds nothing about you.

6. Online play

Solo, daily, weekly, Ledger and pass-and-play games do not need a network connection. If you choose to play online, your device connects directly to the other players' devices (peer to peer).

What other players receive

Finding each other

Connecting by QR code or text

The lobby's manual exchange shows a QR code or a block of text holding encrypted connection details, including your device's connection addresses. You pass it on yourself, by the share sheet or the clipboard; the game never uses the camera. It still contacts the STUN servers and our relay-password service.

Block and Report

Blocking a player is stored only on your device, and quick match avoids a blocked player's room for 24 hours. Report opens your own email app, addressed to us, with the room code and the name the player was shown by. Nothing is sent unless you send that email. If you do, we receive your email address, the room code, that player's shown name and what you write, and we use them only to look into the report.

Share private room codes only with people you mean to invite.

7. Connection relay

Some networks, especially mobile ones, stop two devices connecting directly. So that online play still works there, the game uses Cloudflare's relay (TURN) service, with Cloudflare acting as our service provider.

Each time you open or join an online room (a manual QR room included), the game first asks our small credential service, which runs on Cloudflare, for a temporary relay password, unless it already holds one from about the last hour and a half. That service therefore sees the IP address of every player who goes online. It uses the address only to answer and to limit how often one address can ask (20 requests a minute), stores nothing itself, and sends Cloudflare's relay only the password's lifetime. Cloudflare's network may keep its own short request logs.

While a room is open, your device may also reserve a relay address with Cloudflare's relay, so Cloudflare can see your IP address even in a room that nobody joins. Cloudflare's relay carries the match only when no direct path works. It then processes both devices' IP addresses and the connection's timing and volume, and it cannot read the match, which stays encrypted between the players. Cloudflare's privacy policy applies.

8. Google Play and what it shows us

Google Play handles your purchase, the free Game Trial and refunds under its own terms and privacy policy. The game has no in-app purchases, subscriptions, billing system or advertising. Google Play adds its own checks to the game it delivers (automatic protection). They run on your device, also work offline, and check that the game was installed from Google Play, has not been modified and runs on a certified device. When a check fails, or needs Google, it tells Google Play services the result, such as the installer's name, the game's package name and pass or fail verdicts, under Google's policies. We do not receive these results about you.

Like every developer, we see some information in Google Play Console:

9. Closed-test testers

Before release, the game is tested by a small group of invited testers. If you are one of them, we handle:

We use this only to run the test, to send you reminders and codes, to improve the game and to answer the questions Google asks when we apply to release the game. Google processes the tester list and Google Forms under its own policies. If you joined through our website's waitlist, that sign-up is covered by the website's notice. You can leave the test at any time, and ask us to delete your tester details sooner (section 16).

10. Permissions

PermissionWhy
Internet accessOptional online play and Google Play Games
VibrationHaptic feedback on hits, results and confirmations, which you can turn off in Settings › Gameplay › Vibration. It reads and sends no data

That is all. The game does not request camera, microphone, contacts, location or storage access, it uses no advertising ID, and it blocks unencrypted web traffic.

Where UK or EU data protection law (the UK GDPR or the EU GDPR) applies, we rely on:

You can object to any use based on legitimate interests (section 16).

12. Where data goes

The relays, trackers and STUN servers the game uses, Cloudflare and Google operate around the world, so connection details may be handled outside the UK and the EEA. Cloudflare and Google are our service providers for the relay and for Google Play services; where they move personal data abroad for us, they do so under their own data protection terms, such as the UK and EU standard contractual clauses or the EU–US Data Privacy Framework.

13. How long things are kept

On your device

Elsewhere

14. Security

15. Children and teenagers

The game is for people aged 13 and over. It is not made for children under 13 and is not part of Google Play's Designed for Families programme. We have set the game's defaults, and written this policy, with the UK Information Commissioner's Children's Code in mind for players aged 13 to 17.

If you are under 18, in short: the game does not ask who you are, where you are or how old you are. It shows no ads, and the game itself does not track you or build a profile of you. Signing in to Google Play Games is optional, and only Google sees your Play Games profile. There is no chat. Online rooms are private unless you choose public, and your typed name is shown only in private rooms; strangers in public rooms see a made-up title. Other players in a room can see your IP address, which can show roughly where you are, so play online with people you know if that worries you. You can block and report players. If something online upsets you, tell an adult you trust, and email us.

16. Your rights

Where UK or EU data protection law applies, you have the right to access the personal data we hold about you, to have it corrected or deleted, to restrict or object to our use of it, and to receive it in a portable form. To use any of these rights, email support@thegreatcloudgame.life. We will answer within one month, and we may ask you to confirm it is you.

Most of your data is not held by us at all:

If you are unhappy with how we handle your data, please tell us first, and we will look into it and reply. You can also complain to the UK Information Commissioner's Office (ico.org.uk) or, in the EU, to your local data protection authority.

17. Changes and contact

We update this policy, its version number and its date before releasing any version of the game that changes what it describes. Version 2.2, last updated 3 October 2026, effective 3 October 2026.

Contact: Kai Karhunen (The Great Cloud), support@thegreatcloudgame.life.