Fact sheet
- Title
- Cloudfall: Expeditions (working title)
- Developer
- The Great Cloud, an independent studio in the United Kingdom
- Genre
- Strategy · simultaneous-turn hex strategy
- Platform
- Android
- Status
- In development
- Release
- To be announced
- Price
- One purchase. No ads, no in-app purchases, no battle pass.
- Players
- 1–4. Solo against bots, or with friends device to device using a room code.
- Match length
- 30 turns. Every player plans at the same time, so there's no waiting for other people's turns.
- Features
- Plays offline against bots · bots fill empty seats and take over for anyone who drops · no account · no analytics or third-party SDKs in the game
- Setting
- The world of The Great Cloud, a browser-first MMORPG in development
- Website
- expeditions.thegreatcloudgame.life
- Contact
- support@thegreatcloudgame.life
Descriptions
One line
A hex strategy game for Android where four expeditions plan in secret, move at the same time, and race to hold a region that dissolves after thirty turns.
Short (about 60 words)
Cloudfall: Expeditions is a stand-alone strategy game for 1–4 players. A new region has fallen out of the Great Cloud, and four faction expeditions have thirty turns to claim it before it dissolves. Everyone plans their orders in secret and they all resolve at once. It's a single purchase with no ads and no in-app purchases, and it plays offline.
Long (about 180 words)
Cloudfall: Expeditions is a simultaneous-turn hex strategy game from The Great Cloud, an independent UK studio. Every so often the Great Cloud lets go of a stretch of land, called a Cloudfall. It arrives whole, scattered with strange wreckage, and it doesn't stay. Four expeditions race to claim it.
Each turn, every player plans at the same time and in secret: move, recruit, build, settle or upgrade. Then all the orders resolve together. You found camps, grow them into outposts and an expedition hall, and field wardens, lens-archers and strider-riders who level up as they fight. You win by being the last hall standing, holding the most territory, or having the highest score when the region dissolves after thirty turns.
The game is a single purchase with no ads and no in-app purchases. Faction liveries unlock through play and are never sold. It plays fully offline against bots, and friends can play device to device with a room code, with no game server in the middle. It is set in the world of The Great Cloud, an MMORPG in development.
What makes it different
- Everybody moves at once. Four-player strategy without waiting for three other people to take their turns.
- A board with a deadline. Every match is a new region that dissolves after thirty turns, so games stay short.
- Buy it once. No ads, no in-app purchases and no battle pass. Every livery is earned by playing.
- Private by design. No account, no analytics in the game, offline play against bots, and device-to-device multiplayer.
- Part of a bigger world. The same five factions as The Great Cloud MMORPG.
Announcements
No press releases yet. The launch date goes to the newsletter first; sign up on the game page.
Images
Click an image for the full-size file. The images below are concept art and will be replaced with in-game renders before launch.
Key art · 1200×630 PNG (concept)
Hero art · JPG (concept)
The Cloudfall (concept)
Settlements (concept)
The region dissolving (concept)
Warden (concept)
Lens-archer (concept)
Strider-rider (concept)
Logo and screenshots
In-game screenshots, the logo and the trailer will be added here as they're made. For something sooner, email us.
- Logo · PNG
- App icon · PNG
- Screenshot 1
- Screenshot 2
- Screenshot 3
- Screenshot 4
- Screenshot 5
- Screenshot 6
- Screenshot 7
- Screenshot 8
Early access
Want to play before launch? Email support@thegreatcloudgame.life and tell us where you write. We'll get in touch when a test build is ready.